﻿namespace = char_spawner

### MAIN MENU ###

char_spawner.1 = {
	type = character_event
	title = char_spawner.t
	desc = char_spawner.d
	theme = default
	left_portrait = {
		character = scope:char_spawner_scope
		animation = personality_bold
	}

	option = {
		name = char_spawner.numb.t
		trigger_event = char_spawner.2
	}
	option = {
		name = char_spawner.councillors.t
		add_character_flag = m_councillors
		remove_character_flag = f_councillors
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.heirs.t
		add_character_flag = m_heir
		add_character_flag = norm_heir
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.courtiers.t
		trigger_event = char_spawner.5
	}
	option = {
		name = dp_char_interactions.end
		remove_character_flag = char_numb_1
		remove_character_flag = char_numb_2
		remove_character_flag = char_numb_5
		remove_character_flag = char_numb_10
		remove_character_flag = f_councillors
		remove_character_flag = m_councillors
		remove_character_flag = great_heir
		remove_character_flag = shitty_heir
		remove_character_flag = norm_heir
	}
}

### NUMBER OF CHARACTERS ###

char_spawner.2 = {
	type = character_event
	title = char_spawner.numb.t
	desc = char_spawner.numb.d
	theme = default
	left_portrait = {
		character = scope:char_spawner_scope
		animation = personality_bold
	}
	option = {
		name = char_spawner.numb1
		custom_tooltip = char_numb_1_TT
		add_character_flag = char_numb_1
		remove_character_flag = char_numb_2
		remove_character_flag = char_numb_5
		remove_character_flag = char_numb_10
		trigger_event = char_spawner.1
	}
	option = {
		name = char_spawner.numb2
		custom_tooltip = char_numb_2_TT
		add_character_flag = char_numb_2
		remove_character_flag = char_numb_1
		remove_character_flag = char_numb_5
		remove_character_flag = char_numb_10
		trigger_event = char_spawner.1
	}
	option = {
		name = char_spawner.numb5
		custom_tooltip = char_numb_5_TT
		add_character_flag = char_numb_5
		remove_character_flag = char_numb_2
		remove_character_flag = char_numb_1
		remove_character_flag = char_numb_10
		trigger_event = char_spawner.1
	}
	option = {
		name = char_spawner.numb10
		custom_tooltip = char_numb_10_TT
		add_character_flag = char_numb_10
		remove_character_flag = char_numb_2
		remove_character_flag = char_numb_5
		remove_character_flag = char_numb_1
		trigger_event = char_spawner.1
	}
	option = {
		name = dp_char_editor_back
		trigger_event = char_spawner.1
	}
}

### councillors ###

char_spawner.3 = {
	type = character_event
	title = char_spawner.councillors.t
	desc = char_spawner.councillors.d
	theme = default
	left_portrait = {
		character = scope:char_spawner_scope
		animation = personality_bold
	}
	option = {
		name = char_spawner.remove_immortal
		trigger = { NOT = { has_character_flag = immortality_flag } }
		add_character_flag = immortality_flag
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.add_immortal
		trigger = { has_character_flag = immortality_flag }
		remove_character_flag = immortality_flag
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.remove_100_stat_man
		trigger = { NOT = { has_character_flag = 100_stat_man_flag } }
		add_character_flag = 100_stat_man_flag
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.add_100_stat_man
		trigger = { has_character_flag = 100_stat_man_flag }
		remove_character_flag = 100_stat_man_flag
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.switch_m
		trigger = { has_character_flag = m_councillors }
		remove_character_flag = m_councillors
		add_character_flag = f_councillors
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.switch_f
		trigger = { has_character_flag = f_councillors }
		remove_character_flag = f_councillors
		add_character_flag = m_councillors
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.diplo_councillor
		trigger = { has_character_flag = m_councillors }
		m_diplo_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.martial_councillor
		trigger = { has_character_flag = m_councillors }
		m_martial_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.steward_councillor
		trigger = { has_character_flag = m_councillors }
		m_stewardship_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.intrigue_councillor
		trigger = { has_character_flag = m_councillors }
		m_intrigue_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.learning_councillor
		trigger = { has_character_flag = m_councillors }
		m_learning_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.diplo_councillor
		trigger = { has_character_flag = f_councillors }
		f_diplo_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.martial_councillor
		trigger = { has_character_flag = f_councillors }
		f_martial_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.steward_councillor
		trigger = { has_character_flag = f_councillors }
		f_stewardship_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.intrigue_councillor
		trigger = { has_character_flag = f_councillors }
		f_intrigue_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = char_spawner.learning_councillor
		trigger = { has_character_flag = f_councillors }
		f_learning_councillor_effect = yes
		trigger_event = char_spawner.3
	}
	option = {
		name = dp_char_editor_back
		trigger_event = char_spawner.1
	}
}

### CHILDREN ###

char_spawner.4 = {
	type = character_event
	title = char_spawner.heirs.t
	desc = char_spawner.heirs.d
	theme = default
	left_portrait = {
		character = scope:char_spawner_scope
		animation = personality_bold
	}
	option = {
		name = char_spawner.shitty_heir
		trigger = {
			has_character_flag = shitty_heir
		}
		scope:char_spawner_scope = {
			remove_character_flag = shitty_heir
			add_character_flag = norm_heir
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.norm_heir
		trigger = {
			has_character_flag = norm_heir
		}
		scope:char_spawner_scope = {
			remove_character_flag = norm_heir
			add_character_flag = great_heir
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.great_heir
		trigger = {
			has_character_flag = great_heir
		}
		scope:char_spawner_scope = {
			remove_character_flag = great_heir
			add_character_flag = shitty_heir
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.switch_f
		trigger = {
			has_character_flag = f_heir
		}
		scope:char_spawner_scope = {
			remove_character_flag = f_heir
			add_character_flag = m_heir
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.switch_m
		trigger = {
			has_character_flag = m_heir
		}
		scope:char_spawner_scope = {
			remove_character_flag = m_heir
			add_character_flag = f_heir
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_0
		trigger = { has_character_flag = m_heir }
		scope:char_spawner_scope = {
			m_heir_age_0_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_3
		trigger = { has_character_flag = m_heir }
		scope:char_spawner_scope = {
			m_heir_age_3_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_6
		trigger = { has_character_flag = m_heir }
		scope:char_spawner_scope = {
			m_heir_age_6_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_9
		trigger = { has_character_flag = m_heir }
		scope:char_spawner_scope = {
			m_heir_age_9_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_12
		trigger = { has_character_flag = m_heir }
		scope:char_spawner_scope = {
			m_heir_age_12_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_15
		trigger = { has_character_flag = m_heir }
		scope:char_spawner_scope = {
			m_heir_age_15_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_18
		trigger = { has_character_flag = m_heir }
		scope:char_spawner_scope = {
			m_heir_age_18_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_0
		trigger = { has_character_flag = f_heir }
		scope:char_spawner_scope = {
			f_heir_age_0_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_3
		trigger = { has_character_flag = f_heir }
		scope:char_spawner_scope = {
			f_heir_age_3_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_6
		trigger = { has_character_flag = f_heir }
		scope:char_spawner_scope = {
			f_heir_age_6_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_9
		trigger = { has_character_flag = f_heir }
		scope:char_spawner_scope = {
			f_heir_age_9_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_12
		trigger = { has_character_flag = f_heir }
		scope:char_spawner_scope = {
			f_heir_age_12_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_15
		trigger = { has_character_flag = f_heir }
		scope:char_spawner_scope = {
			f_heir_age_15_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = char_spawner.heir_age_18
		trigger = { has_character_flag = f_heir }
		scope:char_spawner_scope = {
			f_heir_age_18_code = yes
			number_of_char_TT_code = yes
		}
		trigger_event = char_spawner.4
	}
	option = {
		name = dp_char_editor_back
		trigger_event = char_spawner.1
	}
}

char_spawner.5 = {
	type = character_event
	title = char_spawner.courtiers.t
	desc = char_spawner.courtiers.d
	theme = default
	left_portrait = {
		character = scope:char_spawner_scope
		animation = personality_bold
	}
	option = {
		name = char_spawner.courtiers.m_courtier
		trigger_event = char_spawner.5
		scope:char_spawner_scope = {
			m_courtier_code = yes
			number_of_char_TT_code = yes
		}
	}
	option = {
		name = char_spawner.courtiers.f_courtier
		trigger_event = char_spawner.5
		scope:char_spawner_scope = {
			f_courtier_code = yes
			number_of_char_TT_code = yes
		}
	}
	option = {
		name = char_spawner.courtiers.m_courtier_good
		trigger_event = char_spawner.5
		scope:char_spawner_scope = {
			m_courtier_good_code = yes
			number_of_char_TT_code = yes
		}
	}
	option = {
		name = char_spawner.courtiers.f_courtier_good
		trigger_event = char_spawner.5
		scope:char_spawner_scope = {
			f_courtier_good_code = yes
			number_of_char_TT_code = yes
		}
	}
	option = {
		name = dp_char_editor_back
		trigger_event = char_spawner.1
	}
}