﻿nnn_challenger = {
	index = 400
	
	fertility = 10.0
	health = 15.0
	
	monthly_lifestyle_xp_gain_mult = 0.5
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_nnn_challenger_desc
			}
			desc = trait_nnn_challenger_character_desc
		}
	}
}

build_speed_cheat = {
	index = 401

	build_speed = -100
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_build_speed_cheat_desc
			}
			desc = trait_build_speed_cheat_character_desc
		}
	}
}

stress_gain_remove = {
	index = 402

	stress_gain_mult = -1
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_stress_gain_remove_desc
			}
			desc = trait_stress_gain_remove_character_desc
		}
	}
}

tyranny_gain_remove = {
	index = 403

	tyranny_gain_mult = -1
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_tyranny_gain_remove_desc
			}
			desc = trait_tyranny_gain_remove_character_desc
		}
	}
}

boost_stats = {
	index = 404

	prowess = 50
	diplomacy = 50
	stewardship = 50
	martial = 50
	intrigue = 50
	learning = 50
	legitimacy_gain_mult = 3                   # 正统性增益倍率
	epidemic_resistance = 100                  # 免疫瘟疫
	monthly_influence_mult = 1
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_boost_stats_desc
			}
			desc = trait_boost_stats_character_desc
		}
	}
}

100_stat_man = { #献给 spiff
	index = 409

	prowess = 100
	diplomacy = 100
	stewardship = 100
	martial = 100
	intrigue = 100
	learning = 100
	legitimacy_gain_mult = 3          # 正统性增益倍率
	epidemic_resistance = 100         # 免疫瘟疫
	monthly_influence_mult = 1
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_100_stat_man_desc
			}
			desc = trait_100_stat_man_character_desc
		}
	}
}

zg_buxiu = {
	index = 410

	immortal = yes
	flag = is_immortal
	flag = immortal_visuals
	flag = immortal_fertility
	flag = immortal_incapability
	long_reign_bonus_mult = 1
	no_prowess_loss_from_age = yes
	
	#测试


	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_zg_buxiu_desc
			}
			desc = trait_zg_buxiu_character_desc
		}
	}
}

