﻿# Make a character to super general
bone_super_general_01 = {
	index = 1007
	advantage = 1
	siege_phase_time = -0.1
	siege_morale_loss = 0.1
	supply_duration = 0.1
	supply_limit_mult = 0.1
	supply_capacity_mult = 0.1
	retreat_losses = -0.1
	no_water_crossing_penalty = yes
	raid_speed = 1
	birth = 0
	random_creation = 0

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_bone_super_general_01_desc
			}
			desc = trait_bone_super_general_01_character_desc
		}
	}
}

bone_super_general_02 = {
	index = 1008
	advantage = 5
	siege_phase_time = -0.5
	siege_morale_loss = 0.5
	supply_duration = 0.5
	supply_limit_mult = 0.5
	supply_capacity_mult = 0.5
	retreat_losses = -0.5
	no_water_crossing_penalty = yes
	raid_speed = 5
	birth = 0
	random_creation = 0

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_bone_super_general_02_desc
			}
			desc = trait_bone_super_general_02_character_desc
		}
	}
}

bone_super_general_03 = {
	index = 1009
	advantage = 10
	siege_phase_time = -1
	siege_morale_loss = 1
	supply_duration = 1
	supply_limit_mult = 1
	supply_capacity_mult = 1
	retreat_losses = -1
	no_water_crossing_penalty = yes
	raid_speed = 10
	birth = 0
	random_creation = 0

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_bone_super_general_03_desc
			}
			desc = trait_bone_super_general_03_character_desc
		}
	}
}