﻿life_expectancy_modifier = {
	icon = health_positive
	life_expectancy = 1
	stacking = yes
}
life_expectancy_modifier_neg = {
	icon = health_negative
	life_expectancy = -1
	stacking = yes
}
martial_per_piety_level = {
	icon = martial_positive
	martial_per_piety_level = 1
	stacking = yes
}
martial_per_piety_level_neg = {
	icon = martial_negative
	martial_per_piety_level = -1
	stacking = yes
}
diplomacy_per_piety_level = {
	icon = diplomacy_positive
	diplomacy_per_piety_level = 1
	stacking = yes
}
diplomacy_per_piety_level_neg = {
	icon = diplomacy_negative
	diplomacy_per_piety_level = -1
	stacking = yes
}
stewardship_per_piety_level = {
	icon = stewardship_positive
	stewardship_per_piety_level = 1
	stacking = yes
}
stewardship_per_piety_level_neg = {
	icon = stewardship_negative
	stewardship_per_piety_level = -1
	stacking = yes
}
intrigue_per_piety_level = {
	icon = intrigue_positive
	intrigue_per_piety_level = 1
	stacking = yes
}
intrigue_per_piety_level_neg = {
	icon = intrigue_negative
	intrigue_per_piety_level = -1
	stacking = yes
}
learning_per_piety_level = {
	icon = learning_positive
	learning_per_piety_level = 1
	stacking = yes
}
learning_per_piety_level_neg = {
	icon = learning_negative
	learning_per_piety_level = -1
	stacking = yes
}
prowess_per_piety_level = {
	icon = prowess_positive
	prowess_per_piety_level = 1
	stacking = yes
}
prowess_per_piety_level_neg = {
	icon = prowess_negative
	prowess_per_piety_level = -1
	stacking = yes
}
martial_per_prestige_level = {
	icon = martial_positive
	martial_per_prestige_level = 1
	stacking = yes
}
martial_per_prestige_level_neg = {
	icon = martial_negative
	martial_per_prestige_level = -1
	stacking = yes
}
diplomacy_per_prestige_level = {
	icon = diplomacy_positive
	diplomacy_per_prestige_level = 1
	stacking = yes
}
diplomacy_per_prestige_level_neg = {
	icon = diplomacy_negative
	diplomacy_per_prestige_level = -1
	stacking = yes
}
stewardship_per_prestige_level = {
	icon = stewardship_positive
	stewardship_per_prestige_level = 1
	stacking = yes
}
stewardship_per_prestige_level_neg = {
	icon = stewardship_negative
	stewardship_per_prestige_level = -1
	stacking = yes
}
intrigue_per_prestige_level = {
	icon = intrigue_positive
	intrigue_per_prestige_level = 1
	stacking = yes
}
intrigue_per_prestige_level_neg = {
	icon = intrigue_negative
	intrigue_per_prestige_level = -1
	stacking = yes
}
learning_per_prestige_level = {
	icon = learning_positive
	learning_per_prestige_level = 1
	stacking = yes
}
learning_per_prestige_level_neg = {
	icon = learning_negative
	learning_per_prestige_level = -1
	stacking = yes
}
prowess_per_prestige_level = {
	icon = prowess_positive
	prowess_per_prestige_level = 1
	stacking = yes
}
prowess_per_prestige_level_neg = {
	icon = prowess_negative
	prowess_per_prestige_level = -1
	stacking = yes
}
piety_level_impact_mult = {
	icon = piety_positive
	piety_level_impact_mult = 1
	stacking = yes
}
piety_level_impact_mult_neg = {
	icon = piety_negative
	piety_level_impact_mult = -1
	stacking = yes
}
prestige_level_impact_mult = {
	icon = prestige_positive
	prestige_level_impact_mult = 1
	stacking = yes
}
prestige_level_impact_mult_neg = {
	icon = prestige_negative
	prestige_level_impact_mult = -1
	stacking = yes
}
martial_per_stress_level = {
	icon = martial_positive
	martial_per_stress_level = 1
	stacking = yes
}
martial_per_stress_level_neg = {
	icon = martial_negative
	martial_per_stress_level = -1
	stacking = yes
}
diplomacy_per_stress_level = {
	icon = diplomacy_positive
	diplomacy_per_stress_level = 1
	stacking = yes
}
diplomacy_per_stress_level_neg = {
	icon = diplomacy_negative
	diplomacy_per_stress_level = -1
	stacking = yes
}
stewardship_per_stress_level = {
	icon = stewardship_positive
	stewardship_per_stress_level = 1
	stacking = yes
}
stewardship_per_stress_level_neg = {
	icon = stewardship_negative
	stewardship_per_stress_level = -1
	stacking = yes
}
intrigue_per_piety_level = {
	icon = intrigue_positive
	intrigue_per_stress_level = 1
	stacking = yes
}
intrigue_per_stress_level_neg = {
	icon = intrigue_negative
	intrigue_per_stress_level = -1
	stacking = yes
}
learning_per_stress_level = {
	icon = learning_positive
	learning_per_stress_level = 1
	stacking = yes
}
learning_per_stress_level_neg = {
	icon = learning_negative
	learning_per_stress_level = -1
	stacking = yes
}
prowess_per_stress_level = {
	icon = prowess_positive
	prowess_per_stress_level = 1
	stacking = yes
}
prowess_per_stress_level_neg = {
	icon = prowess_negative
	prowess_per_stress_level = -1
	stacking = yes
}
### Pretty sure this has been removed from the game ###
# random_skills_per_child = {
# 	icon = family_positive
# 	random_skills_per_child = 1
# 	stacking = yes
# }
# random_skills_per_child_neg = {
# 	icon = family_negative
# 	random_skills_per_child = -1
# 	stacking = yes
# }
fertility_modifier = {
	icon = fertility_positive
	fertility = 0.01
	stacking = yes
}
fertility_modifier_neg = {
	icon = fertility_negative
	fertility = -0.01
	stacking = yes
}
health_modifier = {
	icon = health_positive
	health = 1
	stacking = yes
}
health_modifier_neg = {
	icon = health_negative
	health = -1
	stacking = yes
}
negate_health_penalty = {
	icon = health_positive
	negate_health_penalty_add = 1
	stacking = yes
}
negate_health_penalty_neg = {
	icon = health_negative
	negate_health_penalty_add = -1
	stacking = yes
}
negate_fertility_penalty = {
	icon = fertility_positive
	negate_fertility_penalty_add = 0.05
	stacking = yes
}
negate_fertility_penalty_neg = {
	icon = fertility_negative
	negate_fertility_penalty_add = -0.05
	stacking = yes
}
monthly_income = {
	icon = economy_positive
	monthly_income = 5
	stacking = yes
}
monthly_income_neg = {
	icon = economy_negative
	monthly_income = -5
	stacking = yes
}
monthly_income_mult = {
	icon = economy_positive
	monthly_income_mult = 0.05
	stacking = yes
}
monthly_income_mult_neg = {
	icon = economy_negative
	monthly_income_mult = -0.05
	stacking = yes
}
monthly_war_income = {
	icon = economy_positive
	monthly_war_income_add = 1
	stacking = yes
}
monthly_war_income_neg = {
	icon = economy_negative
	monthly_war_income_add = -1
	stacking = yes
}
monthly_war_income_mult = {
	icon = economy_positive
	monthly_war_income_mult = 0.05
	stacking = yes
}
monthly_war_income_mult_neg = {
	icon = economy_negative
	monthly_war_income_mult = -0.05
	stacking = yes
}
monthly_income_per_stress_level = {
	icon = economy_positive
	monthly_income_per_stress_level_add = 1
	stacking = yes
}
monthly_income_per_stress_level_neg = {
	icon = economy_negative
	monthly_income_per_stress_level_add = -1
	stacking = yes
}
monthly_income_per_stress_level_mult = {
	icon = economy_positive
	monthly_income_per_stress_level_mult = 0.05
	stacking = yes
}
monthly_income_per_stress_level_mult_neg = {
	icon = economy_negative
	monthly_income_per_stress_level_mult = -0.05
	stacking = yes
} 
monthly_piety = {
	icon = piety_positive
	monthly_piety = 1
	stacking = yes
} 
monthly_piety_neg = {
	icon = piety_negative
	monthly_piety = -1
	stacking = yes
} 
monthly_piety_gain_mult = {
	icon = piety_positive
	monthly_piety_gain_mult = 0.05
	stacking = yes
} 
monthly_piety_gain_mult_neg = {
	icon = piety_negative
	monthly_piety_gain_mult = -0.05
	stacking = yes
} 
monthly_piety_gain_per_happy_powerful_vassal = {
	icon = piety_positive
	monthly_piety_gain_per_happy_powerful_vassal_add = 1
	stacking = yes
} 
monthly_piety_gain_per_happy_powerful_vassal_neg = {
	icon = piety_negative
	monthly_piety_gain_per_happy_powerful_vassal_add = -1
	stacking = yes
} 
monthly_piety_gain_per_happy_powerful_vassal_mult = {
	icon = piety_positive
	monthly_piety_gain_per_happy_powerful_vassal_mult = 0.05
	stacking = yes
} 
monthly_piety_gain_per_happy_powerful_vassal_mult_neg = {
	icon = piety_negative
	monthly_piety_gain_per_happy_powerful_vassal_mult = -0.05
	stacking = yes
} 
monthly_piety_gain_per_dread = {
	icon = piety_positive
	monthly_piety_gain_per_dread_add = 1
	stacking = yes
} 
monthly_piety_gain_per_dread_neg = {
	icon = piety_negative
	monthly_piety_gain_per_dread_add = -1
	stacking = yes
} 
monthly_piety_gain_per_dread_mult = {
	icon = piety_positive
	monthly_piety_gain_per_dread_mult = 0.05
	stacking = yes
} 
monthly_piety_gain_per_dread_mult_neg = {
	icon = piety_negative
	monthly_piety_gain_per_dread_mult = -0.05
	stacking = yes
} 
monthly_piety_gain_per_knight = {
	icon = piety_positive
	monthly_piety_gain_per_knight_add = 1
	stacking = yes
} 
monthly_piety_gain_per_knight_neg = {
	icon = piety_negative
	monthly_piety_gain_per_knight_add = -1
	stacking = yes
} 
monthly_piety_gain_per_knight_mult = {
	icon = piety_positive
	monthly_piety_gain_per_knight_mult = 0.05
	stacking = yes
} 
monthly_piety_gain_per_knight_mult_neg = {
	icon = piety_negative
	monthly_piety_gain_per_knight_mult = -0.05
	stacking = yes
} 
monthly_prestige = {
	icon = prestige_positive
	monthly_prestige = 1
	stacking = yes
} 
monthly_prestige_neg = {
	icon = prestige_negative
	monthly_prestige = -1
	stacking = yes
} 
monthly_prestige_gain_mult = {
	icon = prestige_positive
	monthly_prestige_gain_mult = 0.05
	stacking = yes
} 
monthly_prestige_gain_mult_neg = {
	icon = prestige_negative
	monthly_prestige_gain_mult = -0.05
	stacking = yes
} 
monthly_prestige_gain_per_happy_powerful_vassal = {
	icon = prestige_positive
	monthly_prestige_gain_per_happy_powerful_vassal_add = 1
	stacking = yes
} 
monthly_prestige_gain_per_happy_powerful_vassal_neg = {
	icon = prestige_negative
	monthly_prestige_gain_per_happy_powerful_vassal_add = -1
	stacking = yes
} 
monthly_prestige_gain_per_happy_powerful_vassal_mult = {
	icon = prestige_positive
	monthly_prestige_gain_per_happy_powerful_vassal_mult = 0.05
	stacking = yes
} 
monthly_prestige_gain_per_happy_powerful_vassal_mult_neg = {
	icon = prestige_negative
	monthly_prestige_gain_per_happy_powerful_vassal_mult = -0.05
	stacking = yes
} 
monthly_prestige_gain_per_dread = {
	icon = prestige_positive
	monthly_prestige_gain_per_dread_add = 1
	stacking = yes
} 
monthly_prestige_gain_per_dread_neg = {
	icon = prestige_negative
	monthly_prestige_gain_per_dread_add = -1
	stacking = yes
} 
monthly_prestige_gain_per_dread_mult = {
	icon = prestige_positive
	monthly_prestige_gain_per_dread_mult = 0.05
	stacking = yes
} 
monthly_prestige_gain_per_dread_mult_neg = {
	icon = prestige_negative
	monthly_prestige_gain_per_dread_mult = -0.05
	stacking = yes
} 
monthly_prestige_gain_per_knight = {
	icon = prestige_positive
	monthly_prestige_gain_per_knight_add = 1
	stacking = yes
} 
monthly_prestige_gain_per_knight_neg = {
	icon = prestige_negative
	monthly_prestige_gain_per_knight_add = -1
	stacking = yes
} 
monthly_prestige_gain_per_knight_mult = {
	icon = prestige_positive
	monthly_prestige_gain_per_knight_mult = 0.05
	stacking = yes
} 
monthly_prestige_gain_per_knight_mult_neg = {
	icon = prestige_negative
	monthly_prestige_gain_per_knight_mult = -0.05
	stacking = yes
} 
monthly_piety_from_buildings_mult = {
	icon = prestige_positive
	monthly_piety_from_buildings_mult = 0.05
	stacking = yes
} 
monthly_piety_from_buildings_mult_neg = {
	icon = prestige_negative
	monthly_piety_from_buildings_mult = -0.05
	stacking = yes
} 
monthly_prestige_from_buildings_mult = {
	icon = prestige_positive
	monthly_prestige_from_buildings_mult = 0.05
	stacking = yes
} 
monthly_prestige_from_buildings_mult_neg = {
	icon = prestige_negative
	monthly_prestige_from_buildings_mult = -0.05
	stacking = yes
} 
monthly_dynasty_prestige = {
	icon = family_positive
	monthly_dynasty_prestige = 1
	stacking = yes
} 
monthly_dynasty_prestige_neg = {
	icon = family_negative
	monthly_dynasty_prestige = -1
	stacking = yes
} 
monthly_dynasty_prestige_mult = {
	icon = family_positive
	monthly_dynasty_prestige_mult = 0.05
	stacking = yes
} 
monthly_dynasty_prestige_mult_neg = {
	icon = family_negative
	monthly_dynasty_prestige_mult = -0.05
	stacking = yes
} 
stress_gain_mult = {
	icon = stress_positive
	stress_gain_mult = -0.05
	stacking = yes
} 
stress_gain_mult_neg = {
	icon = stress_negative
	stress_gain_mult = 0.05
	stacking = yes
} 
stress_loss_mult = {
	icon = stress_positive
	stress_loss_mult = 0.05
	stacking = yes
} 
stress_loss_mult_neg = {
	icon = stress_negative
	stress_loss_mult = -0.05
	stacking = yes
} 
monthly_dread = {
	icon = dread_positive
	monthly_dread = 0.05
	stacking = yes
} 
monthly_dread_neg = {
	icon = dread_negative
	monthly_dread = -0.05
	stacking = yes
} 
dread_gain_mult = {
	icon = dread_positive
	dread_gain_mult = 0.05
	stacking = yes
} 
dread_gain_mult_neg = {
	icon = dread_negative
	dread_gain_mult = -0.05
	stacking = yes
} 
dread_loss_mult = {
	icon = dread_positive
	dread_loss_mult = -0.05
	stacking = yes
} 
dread_loss_mult_neg = {
	icon = dread_negative
	dread_loss_mult = 0.05
	stacking = yes
} 
tyranny_gain_mult = {
	icon = spoon_positive
	tyranny_gain_mult = -0.05
	stacking = yes
} 
tyranny_gain_mult_neg = {
	icon = spoon_negative
	tyranny_gain_mult = 0.05
	stacking = yes
} 
tyranny_loss_mult = {
	icon = spoon_positive
	tyranny_loss_mult = 0.1
	stacking = yes
} 
tyranny_loss_mult_neg = {
	icon = spoon_negative
	tyranny_loss_mult = -0.1
	stacking = yes
} 
monthly_tyranny = {
	icon = spoon_positive
	monthly_tyranny = -0.5
	stacking = yes
} 
monthly_tyranny_neg = {
	icon = spoon_negative
	monthly_tyranny = 0.5
	stacking = yes
} 
dread_baseline = {
	icon = dread_positive
	dread_baseline_add = 1
	stacking = yes
} 
dread_baseline_neg = {
	icon = dread_negative
	dread_baseline_add = -1
	stacking = yes
} 
dread_decay = {
	icon = dread_positive
	dread_decay_add = -0.1
	stacking = yes
} 
dread_decay_neg = {
	icon = dread_negative
	dread_decay_add = 0.1
	stacking = yes
} 
dread_decay_mult = {
	icon = dread_positive
	dread_decay_mult = -0.1
	stacking = yes
} 
dread_decay_mult_neg = {
	icon = dread_negative
	dread_decay_mult = 0.1
	stacking = yes
} 
dread_per_tyranny = {
	icon = dread_positive
	dread_per_tyranny_add = 0.1
	stacking = yes
} 
dread_per_tyranny_neg = {
	icon = dread_negative
	dread_per_tyranny_add = -0.1
	stacking = yes
} 
dread_per_tyranny_mult = {
	icon = dread_positive
	dread_per_tyranny_mult = 0.1
	stacking = yes
} 
dread_per_tyranny_mult_neg = {
	icon = dread_negative
	dread_per_tyranny_mult = -0.1
	stacking = yes
} 
domain_limit = {
	icon = county_modifier_development_positive
	domain_limit = 1
	stacking = yes
} 
domain_limit_neg = {
	icon = county_modifier_development_negative
	domain_limit = -1
	stacking = yes
} 
vassal_limit = {
	icon = county_modifier_development_positive
	vassal_limit = 1
	stacking = yes
} 
vassal_limit_neg = {
	icon = county_modifier_development_negative
	vassal_limit = -1
	stacking = yes
} 
domain_tax_mult = {
	icon = economy_positive
	domain_tax_mult = 0.1
	stacking = yes
} 
domain_tax_mult_neg = {
	icon = economy_negative
	domain_tax_mult = -0.1
	stacking = yes
} 
domain_tax_same_faith_mult = {
	icon = economy_positive
	domain_tax_same_faith_mult = 0.1
	stacking = yes
} 
domain_tax_same_faith_mult_neg = {
	icon = economy_negative
	domain_tax_same_faith_mult = -0.1
	stacking = yes
} 
domain_tax_different_faith_mult = {
	icon = economy_positive
	domain_tax_different_faith_mult = 0.1
	stacking = yes
} 
domain_tax_different_faith_mult_neg = {
	icon = economy_negative
	domain_tax_different_faith_mult = -0.1
	stacking = yes
} 
domain_tax_mult_even_if_baron = {
	icon = economy_positive
	domain_tax_mult_even_if_baron = 0.1
	stacking = yes
} 
domain_tax_mult_even_if_baron_neg = {
	icon = economy_negative
	domain_tax_mult_even_if_baron = -0.1
	stacking = yes
} 
domain_tax_same_faith_mult_even_if_baron = {
	icon = economy_positive
	domain_tax_same_faith_mult_even_if_baron = 0.1
	stacking = yes
} 
domain_tax_same_faith_mult_even_if_baron_neg = {
	icon = economy_negative
	domain_tax_same_faith_mult_even_if_baron = -0.1
	stacking = yes
} 
domain_tax_different_faith_mult_even_if_baron = {
	icon = economy_positive
	domain_tax_different_faith_mult_even_if_baron = 0.1
	stacking = yes
} 
domain_tax_different_faith_mult_even_if_baron_neg = {
	icon = economy_negative
	domain_tax_different_faith_mult_even_if_baron = -0.1
	stacking = yes
} 
vassal_tax_mult = {
	icon = economy_positive
	vassal_tax_mult = 0.1
	stacking = yes
} 
vassal_tax_mult_neg = {
	icon = economy_negative
	vassal_tax_mult = -0.1
	stacking = yes
} 
men_at_arms_maintenance = {
	icon = economy_positive
	men_at_arms_maintenance = 0.1
	stacking = yes
} 
men_at_arms_maintenance_neg = {
	icon = economy_negative
	men_at_arms_maintenance = -0.1
	stacking = yes
} 
men_at_arms_maintenance_per_dread_mult = {
	icon = martial_positive
	men_at_arms_maintenance_per_dread_mult = 0.05
	stacking = yes
} 
men_at_arms_maintenance_per_dread_mult_neg = {
	icon = martial_negative
	men_at_arms_maintenance_per_dread_mult =-0.05
	stacking = yes
} 
army_maintenance_mult = {
	icon = martial_negative
	army_maintenance_mult = 0.1
	stacking = yes
} 
army_maintenance_mult_neg = {
	icon = martial_positive
	army_maintenance_mult = -0.1
	stacking = yes
} 
short_reign_duration_mult = {
	icon = diplomacy_negative
	short_reign_duration_mult = 0.25
	stacking = yes
} 
short_reign_duration_mult_neg = {
	icon = diplomacy_positive
	short_reign_duration_mult = -0.25
	stacking = yes
} 
long_reign_bonus_mult = {
	icon = diplomacy_positive
	long_reign_bonus_mult = 0.25
	stacking = yes
} 
long_reign_bonus_mult_neg = {
	icon = diplomacy_negative
	long_reign_bonus_mult = -0.25
	stacking = yes
} 
diplomatic_range_mult = {
	icon = diplomacy_positive
	diplomatic_range_mult = 0.25
	stacking = yes
} 
diplomatic_range_mult_neg = {
	icon = diplomacy_negative
	diplomatic_range_mult = -0.25
	stacking = yes
} 
inbreeding_chance = {
	icon = family_negative
	inbreeding_chance = 0.1
	stacking = yes
} 
inbreeding_chance_neg = {
	icon = family_positive
	inbreeding_chance = -0.1
	stacking = yes
} 
positive_inactive_inheritance_chance = {
	icon = family_positive
	positive_inactive_inheritance_chance = 0.1
	stacking = yes
} 
positive_inactive_inheritance_chance_neg = {
	icon = family_negative
	positive_inactive_inheritance_chance = -0.1
	stacking = yes
} 
negative_inactive_inheritance_chance = {
	icon = family_negative
	negative_inactive_inheritance_chance = 0.1
	stacking = yes
} 
negative_inactive_inheritance_chance_neg = {
	icon = family_positive
	negative_inactive_inheritance_chance = -0.1
	stacking = yes
} 
positive_random_genetic_chance = {
	icon = family_positive
	positive_random_genetic_chance = 0.1
	stacking = yes
} 
positive_random_genetic_chance_neg = {
	icon = family_positive
	positive_random_genetic_chance = -0.1
	stacking = yes
} 
negative_random_genetic_chance = {
	icon = family_negative
	negative_random_genetic_chance = 0.1
	stacking = yes
} 
negative_random_genetic_chance_neg = {
	icon = family_negative
	negative_random_genetic_chance = -0.1
	stacking = yes
} 
genetic_trait_strengthen_chance = {
	icon = family_positive
	genetic_trait_strengthen_chance = 0.1
	stacking = yes
} 
genetic_trait_strengthen_chance_neg = {
	icon = family_negative
	genetic_trait_strengthen_chance = -0.1
	stacking = yes
} 
years_of_fertility = {
	icon = health_positive
	years_of_fertility = 5
	stacking = yes
} 
years_of_fertility_neg = {
	icon = health_negative
	years_of_fertility = -5
	stacking = yes
} 
knight_limit = {
	icon = prowess_positive
	knight_limit = 2
	stacking = yes
} 
knight_limit_neg = {
	icon = prowess_negative
	knight_limit = -2
	stacking = yes
} 
knight_effectiveness_mult = {
	icon = prowess_positive
	knight_effectiveness_mult = 0.25
	stacking = yes
} 
knight_effectiveness_mult_neg = {
	icon = prowess_negative
	knight_effectiveness_mult = -0.25
	stacking = yes
} 
title_creation_cost = {
	icon = economy_negative
	title_creation_cost = -50
	stacking = yes
} 
title_creation_cost_neg = {
	icon = economy_positive
	title_creation_cost = 50
	stacking = yes
} 
title_creation_cost_mult = {
	icon = economy_negative
	title_creation_cost_mult = -0.25
	stacking = yes
} 
title_creation_cost_mult_neg = {
	icon = economy_positive
	title_creation_cost_mult = 0.25
	stacking = yes
} 
monthly_lifestyle_xp_gain_mult = {
	icon = magic_positive
	monthly_lifestyle_xp_gain_mult = 0.25
	stacking = yes
} 
monthly_lifestyle_xp_gain_mult_neg = {
	icon = magic_negative
	monthly_lifestyle_xp_gain_mult = -0.25
	stacking = yes
} 
mercenary_hire_cost = {
	icon = economy_negative
	mercenary_hire_cost_add = 50
	stacking = yes
} 
mercenary_hire_cost_neg = {
	icon = economy_positive
	mercenary_hire_cost_add = -50
	stacking = yes
} 
mercenary_hire_cost_mult = {
	icon = economy_negative
	mercenary_hire_cost_mult = 0.25
	stacking = yes
} 
mercenary_hire_cost_mult_neg = {
	icon = economy_positive
	mercenary_hire_cost_mult = -0.25
	stacking = yes
} 
same_culture_mercenary_hire_cost = {
	icon = economy_negative
	same_culture_mercenary_hire_cost_add = 50
	stacking = yes
} 
same_culture_mercenary_hire_cost_neg = {
	icon = economy_positive
	same_culture_mercenary_hire_cost_add = -50
	stacking = yes
} 
same_culture_mercenary_hire_cost_mult = {
	icon = economy_negative
	same_culture_mercenary_hire_cost_mult = 0.25
	stacking = yes
} 
same_culture_mercenary_hire_cost_mult_neg = {
	icon = economy_positive
	same_culture_mercenary_hire_cost_mult = -0.25
	stacking = yes
} 
holy_order_hire_cost_mult = {
	icon = economy_negative
	holy_order_hire_cost_mult = 0.25
	stacking = yes
} 
holy_order_hire_cost_mult_neg = {
	icon = economy_positive
	holy_order_hire_cost_mult = -0.25
	stacking = yes
} 
holy_order_hire_cost = {
	icon = economy_negative
	holy_order_hire_cost_add = 50
	stacking = yes
} 
holy_order_hire_cost_neg = {
	icon = economy_positive
	holy_order_hire_cost_add = -50
	stacking = yes
} 
same_culture_holy_order_hire_cost_mult = {
	icon = economy_negative
	same_culture_holy_order_hire_cost_mult = 0.25
	stacking = yes
} 
same_culture_holy_order_hire_cost_mult_neg = {
	icon = economy_positive
	same_culture_holy_order_hire_cost_mult = -0.25
	stacking = yes
} 
same_culture_holy_order_hire_cost = {
	icon = economy_negative
	same_culture_holy_order_hire_cost_add = 50
	stacking = yes
} 
same_culture_holy_order_hire_cost_neg = {
	icon = economy_positive
	same_culture_holy_order_hire_cost_add = -50
	stacking = yes
} 
opinion_of_female_rulers = {
	icon = social_positive
	opinion_of_female_rulers = 10
	stacking = yes
} 
opinion_of_female_rulers_neg = {
	icon = social_negative
	opinion_of_female_rulers = -10
	stacking = yes
} 
opinion_of_male_rulers = {
	icon = social_positive
	opinion_of_male_rulers = 10
	stacking = yes
} 
opinion_of_male_rulers_neg = {
	icon = social_negative
	opinion_of_male_rulers = -10
	stacking = yes
} 
opinion_of_same_culture = {
	icon = social_positive
	opinion_of_same_culture = 10
	stacking = yes
} 
opinion_of_same_culture_neg = {
	icon = social_negative
	opinion_of_same_culture = -10
	stacking = yes
} 
opinion_of_different_culture = {
	icon = social_positive
	opinion_of_different_culture = 10
	stacking = yes
} 
opinion_of_different_culture_neg = {
	icon = social_negative
	opinion_of_different_culture = -10
	stacking = yes
} 
opinion_of_same_faith = {
	icon = social_positive
	opinion_of_same_faith = 10
	stacking = yes
} 
opinion_of_same_faith_neg = {
	icon = social_negative
	opinion_of_same_faith = -10
	stacking = yes
} 
opinion_of_different_faith = {
	icon = social_positive
	opinion_of_different_faith = 10
	stacking = yes
} 
opinion_of_different_faith_neg = {
	icon = social_negative
	opinion_of_different_faith = -10
	stacking = yes
} 
opinion_of_liege = {
	icon = social_positive
	opinion_of_liege = 10
	stacking = yes
} 
opinion_of_liege_neg = {
	icon = social_negative
	opinion_of_liege = -10
	stacking = yes
} 
opinion_of_vassal = {
	icon = social_positive
	opinion_of_vassal = 10
	stacking = yes
} 
opinion_of_vassal_neg = {
	icon = social_negative
	opinion_of_vassal = -10
	stacking = yes
} 
opinion_of_different_faith_liege = {
	icon = social_positive
	opinion_of_different_faith_liege = 10
	stacking = yes
} 
opinion_of_different_faith_liege_neg = {
	icon = social_negative
	opinion_of_different_faith_liege = -10
	stacking = yes
} 
same_culture_opinion = {
	icon = social_positive
	same_culture_opinion = 10
	stacking = yes
} 
same_culture_opinion_neg = {
	icon = social_negative
	same_culture_opinion = -10
	stacking = yes
} 
different_culture_opinion = {
	icon = social_positive
	different_culture_opinion = 10
	stacking = yes
} 
different_culture_opinion_neg = {
	icon = social_negative
	different_culture_opinion = -10
	stacking = yes
} 
same_faith_opinion = {
	icon = social_positive
	same_faith_opinion = 10
	stacking = yes
} 
same_faith_opinion_neg = {
	icon = social_negative
	same_faith_opinion = -10
	stacking = yes
} 
different_faith_opinion = {
	icon = social_positive
	different_faith_opinion = 10
	stacking = yes
} 
different_faith_opinion_neg = {
	icon = social_negative
	different_faith_opinion = -10
	stacking = yes
} 
direct_vassal_opinion = {
	icon = social_positive
	direct_vassal_opinion = 10
	stacking = yes
} 
direct_vassal_opinion_neg = {
	icon = social_negative
	direct_vassal_opinion = -10
	stacking = yes
} 
fellow_vassal_opinion = {
	icon = social_positive
	fellow_vassal_opinion = 10
	stacking = yes
} 
fellow_vassal_opinion_neg = {
	icon = social_negative
	fellow_vassal_opinion = -10
	stacking = yes
} 
independent_ruler_opinion = {
	icon = social_positive
	independent_ruler_opinion = 10
	stacking = yes
} 
independent_ruler_opinion_neg = {
	icon = social_negative
	independent_ruler_opinion = -10
	stacking = yes
} 
general_opinion = {
	icon = social_positive
	general_opinion = 10
	stacking = yes
} 
general_opinion_neg = {
	icon = social_negative
	general_opinion = -10
	stacking = yes
} 
attraction_opinion = {
	icon = love_positive
	attraction_opinion = 10
	stacking = yes
} 
attraction_opinion_neg = {
	icon = love_negative
	attraction_opinion = -10
	stacking = yes
} 
religious_vassal_opinion = {
	icon = social_positive
	religious_vassal_opinion = 10
	stacking = yes
} 
religious_vassal_opinion_neg = {
	icon = social_negative
	religious_vassal_opinion = -10
	stacking = yes
} 
religious_head_opinion = {
	icon = social_positive
	religious_head_opinion = 10
	stacking = yes
} 
religious_head_opinion_neg = {
	icon = social_negative
	religious_head_opinion = -10
	stacking = yes
} 
spouse_opinion = {
	icon = social_positive
	spouse_opinion = 10
	stacking = yes
} 
spouse_opinion_neg = {
	icon = social_negative
	spouse_opinion = -10
	stacking = yes
} 
twin_opinion = {
	icon = social_positive
	twin_opinion = 10
	stacking = yes
} 
twin_opinion_neg = {
	icon = social_negative
	twin_opinion = -10
	stacking = yes
} 
close_relative_opinion = {
	icon = social_positive
	close_relative_opinion = 10
	stacking = yes
} 
close_relative_opinion_neg = {
	icon = social_negative
	close_relative_opinion = -10
	stacking = yes
} 
dynasty_house_opinion = {
	icon = social_positive
	dynasty_house_opinion = 10
	stacking = yes
} 
dynasty_house_opinion_neg = {
	icon = social_negative
	dynasty_house_opinion = -10
	stacking = yes
} 
dynasty_opinion = {
	icon = social_positive
	dynasty_opinion = 10
	stacking = yes
} 
dynasty_opinion_neg = {
	icon = social_negative
	dynasty_opinion = -10
	stacking = yes
} 
liege_opinion = {
	icon = social_positive
	liege_opinion = 10
	stacking = yes
} 
liege_opinion_neg = {
	icon = social_negative
	liege_opinion = -10
	stacking = yes
} 
different_faith_liege_opinion = {
	icon = social_positive
	different_faith_liege_opinion = 10
	stacking = yes
} 
different_faith_liege_opinion_neg = {
	icon = social_negative
	different_faith_liege_opinion = -10
	stacking = yes
} 
vassal_opinion = {
	icon = social_positive
	vassal_opinion = 10
	stacking = yes
} 
vassal_opinion_neg = {
	icon = social_negative
	vassal_opinion = -10
	stacking = yes
} 
clergy_opinion = {
	icon = social_positive
	clergy_opinion = 10
	stacking = yes
} 
clergy_opinion_neg = {
	icon = social_negative
	clergy_opinion =  -10
	stacking = yes
} 
councillor_opinion = {
	icon = social_positive
	councillor_opinion = 10
	stacking = yes
} 
councillor_opinion_neg = {
	icon = social_negative
	councillor_opinion = -10
	stacking = yes
} 
realm_priest_opinion = {
	icon = social_positive
	realm_priest_opinion = 10
	stacking = yes
} 
realm_priest_opinion_neg = {
	icon = social_negative
	realm_priest_opinion = -10
	stacking = yes
} 
powerful_vassal_opinion = {
	icon = social_positive
	powerful_vassal_opinion = 10
	stacking = yes
} 
powerful_vassal_opinion_neg = {
	icon = social_negative
	powerful_vassal_opinion = -10
	stacking = yes
} 
courtier_opinion = {
	icon = social_positive
	courtier_opinion = 10
	stacking = yes
} 
courtier_opinion_neg = {
	icon = social_negative
	courtier_opinion = -10
	stacking = yes
} 
guest_opinion = {
	icon = social_positive
	guest_opinion = 10
	stacking = yes
} 
guest_opinion_neg = {
	icon = social_negative
	guest_opinion = -10
	stacking = yes
} 
courtier_and_guest_opinion = {
	icon = social_positive
	courtier_and_guest_opinion = 10
	stacking = yes
} 
courtier_and_guest_opinion_neg = {
	icon = social_negative
	courtier_and_guest_opinion = -10
	stacking = yes
} 
prisoner_opinion = {
	icon = social_positive
	prisoner_opinion = 10
	stacking = yes
} 
prisoner_opinion_neg = {
	icon = social_negative
	prisoner_opinion = -10
	stacking = yes
} 
player_heir_opinion = {
	icon = social_positive
	player_heir_opinion = 10
	stacking = yes
} 
player_heir_opinion_neg = {
	icon = social_negative
	player_heir_opinion = -10
	stacking = yes
} 
child_opinion = {
	icon = social_positive
	child_opinion = 10
	stacking = yes
} 
child_opinion_neg = {
	icon = social_negative
	child_opinion = -10
	stacking = yes
} 
child_except_player_heir_opinion = {
	icon = social_positive
	child_except_player_heir_opinion = 10
	stacking = yes
} 
child_except_player_heir_opinion_neg = {
	icon = social_negative
	child_except_player_heir_opinion = -10
	stacking = yes
} 
eligible_child_opinion = {
	icon = social_positive
	eligible_child_opinion = 10
	stacking = yes
} 
eligible_child_opinion_neg = {
	icon = social_negative
	eligible_child_opinion = -10
	stacking = yes
}
eligible_child_except_player_heir_opinion = {
	icon = social_positive
	eligible_child_except_player_heir_opinion = 10
	stacking = yes
}
eligible_child_except_player_heir_opinion_neg = {
	icon = social_negative
	eligible_child_except_player_heir_opinion = -10
	stacking = yes
}
pursue_efficiency = {
	icon = intrigue_positive
	pursue_efficiency = 0.1
	stacking = yes
} 
pursue_efficiency_neg = {
	icon = intrigue_positive
	pursue_efficiency = -0.1
	stacking = yes
} 
counter_efficiency = {
	icon = intrigue_positive
	counter_efficiency = 0.1
	stacking = yes
} 
counter_efficiency_neg = {
	icon = intrigue_positive
	counter_efficiency = -0.1
	stacking = yes
} 
min_combat_roll = {
	icon = prowess_positive
	min_combat_roll = 2
	stacking = yes
} 
min_combat_roll_neg = {
	icon = prowess_negative
	min_combat_roll = -2
	stacking = yes
} 
max_combat_roll = {
	icon = prowess_positive
	max_combat_roll = 2
	stacking = yes
} 
max_combat_roll_neg = {
	icon = prowess_negative
	max_combat_roll = -2
	stacking = yes
} 
men_at_arms_limit = {
	icon = prowess_positive
	men_at_arms_limit = 2
	stacking = yes
} 
men_at_arms_limit_neg = {
	icon = prowess_negative
	men_at_arms_limit = -2
	stacking = yes
} 
men_at_arms_cap = {
	icon = prowess_positive
	men_at_arms_cap = 2
	stacking = yes
} 
men_at_arms_cap_neg = {
	icon = prowess_negative
	men_at_arms_cap = -2
	stacking = yes
} 
embarkation_cost_mult = {
	icon = prowess_positive
	embarkation_cost_mult = 0.25
	stacking = yes
} 
embarkation_cost_mult_neg = {
	icon = prowess_negative
	embarkation_cost_mult = -0.25
	stacking = yes
} 
naval_movement_speed_mult = {
	icon = prowess_positive
	naval_movement_speed_mult = 0.1
	stacking = yes
} 
naval_movement_speed_mult_neg = {
	icon = prowess_negative
	naval_movement_speed_mult = -0.1
	stacking = yes
} 
siege_phase_time = {
	icon = prowess_positive
	siege_phase_time = 0.2
	stacking = yes
} 
siege_phase_time_neg = {
	icon = prowess_negative
	siege_phase_time = -0.2
	stacking = yes
} 
siege_morale_loss = {
	icon = prowess_negative
	siege_morale_loss = 0.25
	stacking = yes
} 
siege_morale_loss_neg = {
	icon = prowess_positive
	siege_morale_loss = -0.25
	stacking = yes
} 
revolting_siege_morale_loss = {
	icon = prowess_negative
	revolting_siege_morale_loss_add = 1
	stacking = yes
} 
revolting_siege_morale_loss_neg = {
	icon = prowess_positive
	revolting_siege_morale_loss_add = -1
	stacking = yes
} 
revolting_siege_morale_loss_mult = {
	icon = prowess_negative
	revolting_siege_morale_loss_mult = 0.25
	stacking = yes
} 
revolting_siege_morale_loss_mult_neg = {
	icon = prowess_positive
	revolting_siege_morale_loss_mult = -0.25
	stacking = yes
} 
vassal_tax_contribution = {
	icon = economy_positive
	vassal_tax_contribution_add = 1
	stacking = yes
} 
vassal_tax_contribution_neg = {
	icon = economy_negative
	vassal_tax_contribution_add = -1
	stacking = yes
} 
vassal_tax_contribution_mult = {
	icon = economy_positive
	vassal_tax_contribution_mult = 0.1
	stacking = yes
} 
vassal_tax_contribution_mult_neg = {
	icon = economy_negative
	vassal_tax_contribution_mult = -0.1
	stacking = yes
} 
intimidated_vassal_tax_contribution = {
	icon = economy_positive
	intimidated_vassal_tax_contribution_add = 1
	stacking = yes
} 
intimidated_vassal_tax_contribution_neg = {
	icon = economy_negative
	intimidated_vassal_tax_contribution_add = -1
	stacking = yes
} 
intimidated_vassal_tax_contribution_mult = {
	icon = economy_positive
	intimidated_vassal_tax_contribution_mult = 0.1
	stacking = yes
} 
intimidated_vassal_tax_contribution_mult_neg = {
	icon = economy_negative
	intimidated_vassal_tax_contribution_mult = -0.1
	stacking = yes
} 
cowed_vassal_tax_contribution = {
	icon = economy_positive
	cowed_vassal_tax_contribution_add = 1
	stacking = yes
} 
cowed_vassal_tax_contribution_neg = {
	icon = economy_negative
	cowed_vassal_tax_contribution_add = -1
	stacking = yes
} 
cowed_vassal_tax_contribution_mult = {
	icon = economy_positive
	cowed_vassal_tax_contribution_mult = 0.1
	stacking = yes
} 
cowed_vassal_tax_contribution_mult_neg = {
	icon = economy_negative
	cowed_vassal_tax_contribution_mult = -0.1
	stacking = yes
} 
vassal_levy_contribution = {
	icon = prowess_positive
	vassal_levy_contribution_add = 1
	stacking = yes
} 
vassal_levy_contribution_neg = {
	icon = prowess_negative
	vassal_levy_contribution_add = -1
	stacking = yes
} 
vassal_levy_contribution_mult = {
	icon = prowess_positive
	vassal_levy_contribution_mult = 0.1
	stacking = yes
} 
vassal_levy_contribution_mult_neg = {
	icon = prowess_negative
	vassal_levy_contribution_mult = -0.1
	stacking = yes
} 
intimidated_vassal_levy_contribution = {
	icon = prowess_positive
	intimidated_vassal_levy_contribution_add = 1
	stacking = yes
} 
intimidated_vassal_levy_contribution_neg = {
	icon = prowess_negative
	intimidated_vassal_levy_contribution_add = -1
	stacking = yes
} 
intimidated_vassal_levy_contribution_mult = {
	icon = prowess_positive
	intimidated_vassal_levy_contribution_mult = 0.1
	stacking = yes
} 
intimidated_vassal_levy_contribution_mult_neg = {
	icon = prowess_negative
	intimidated_vassal_levy_contribution_mult = -0.1
	stacking = yes
} 
cowed_vassal_levy_contribution = {
	icon = prowess_positive
	cowed_vassal_levy_contribution_add = 1
	stacking = yes
} 
cowed_vassal_levy_contribution_neg = {
	icon = prowess_negative
	cowed_vassal_levy_contribution_add = -1
	stacking = yes
} 
cowed_vassal_levy_contribution_mult = {
	icon = prowess_positive
	cowed_vassal_levy_contribution_mult = 0.1
	stacking = yes
} 
cowed_vassal_levy_contribution_mult_neg = {
	icon = prowess_negative
	cowed_vassal_levy_contribution_mult = -0.1
	stacking = yes
} 
happy_powerful_vassal_tax_contribution = {
	icon = prowess_positive
	happy_powerful_vassal_tax_contribution_add = 1
	stacking = yes
} 
happy_powerful_vassal_tax_contribution_neg = {
	icon = prowess_negative
	happy_powerful_vassal_tax_contribution_add = -1
	stacking = yes
} 
happy_powerful_vassal_tax_contribution_mult = {
	icon = prowess_positive
	happy_powerful_vassal_tax_contribution_mult = 0.1
	stacking = yes
} 
happy_powerful_vassal_tax_contribution_mult_neg = {
	icon = prowess_negative
	happy_powerful_vassal_tax_contribution_mult = -0.1
	stacking = yes
} 
happy_powerful_vassal_levy_contribution = {
	icon = prowess_positive
	happy_powerful_vassal_levy_contribution_add = 1
	stacking = yes
} 
happy_powerful_vassal_levy_contribution_neg = {
	icon = prowess_negative
	happy_powerful_vassal_levy_contribution_add = -1
	stacking = yes
} 
happy_powerful_vassal_levy_contribution_mult = {
	icon = prowess_positive
	happy_powerful_vassal_levy_contribution_mult = 0.1
	stacking = yes
} 
happy_powerful_vassal_levy_contribution_mult_neg = {
	icon = prowess_negative
	happy_powerful_vassal_levy_contribution_mult = -0.1
	stacking = yes
} 
### These throw errors in the error log, also don't seem to have any effect when applied in game, don't think they work when applying to character ###
# scheme_power = {
# 	icon = intrigue_positive
# 	scheme_power = 0.1
# 	stacking = yes
# } 
# scheme_power_neg = {
# 	icon = intrigue_negative
# 	scheme_power = -0.1
# 	stacking = yes
# } 
# scheme_resistance = {
# 	icon = intrigue_positive
# 	scheme_resistance = 0.1
# 	stacking = yes
# } 
# scheme_resistance_neg = {
# 	icon = intrigue_negative
# 	scheme_resistance = -0.1
# 	stacking = yes
# } 
# scheme_secrecy = {
# 	icon = intrigue_positive
# 	scheme_secrecy = 0.1
# 	stacking = yes
# } 
# scheme_secrecy_neg = {
# 	icon = intrigue_negative
# 	scheme_secrecy = -0.1
# 	stacking = yes
# } 
# scheme_success_chance = {
# 	icon = intrigue_positive
# 	scheme_success_chance = 0.1
# 	stacking = yes
# } 
# scheme_success_chance_neg = {
# 	icon = intrigue_negative
# 	scheme_success_chance = -0.1
# 	stacking = yes
# } 
hostile_scheme_power = {
	icon = intrigue_positive
	MOD_HOSTILE_SCHEME_POWER_ADD = 1.0
	stacking = yes
} 
hostile_scheme_power_neg = {
	icon = intrigue_negative
	MOD_HOSTILE_SCHEME_POWER_ADD = -1
	stacking = yes
} 
personal_scheme_power = {
	icon = intrigue_positive
	personal_scheme_power_add = 1
	stacking = yes
} 
personal_scheme_power_neg = {
	icon = intrigue_negative
	personal_scheme_power_add = -1
	stacking = yes
} 
hostile_scheme_resistance = {
	icon = intrigue_positive
	hostile_scheme_resistance_add = 1
	stacking = yes
} 
hostile_scheme_resistance_neg = {
	icon = intrigue_negative
	hostile_scheme_resistance_add = -1
	stacking = yes
} 
personal_scheme_resistance = {
	icon = intrigue_positive
	personal_scheme_resistance_add = 1
	stacking = yes
} 
personal_scheme_resistance_neg = {
	icon = intrigue_negative
	personal_scheme_resistance_add = -1
	stacking = yes
} 
diplomacy_scheme_power = {
	icon = diplomacy_positive
	diplomacy_scheme_power = 0.1
	stacking = yes
} 
diplomacy_scheme_power_neg = {
	icon = diplomacy_negative
	diplomacy_scheme_power = -0.1
	stacking = yes
} 
intrigue_scheme_power = {
	icon = intrigue_positive
	intrigue_scheme_power = 0.1
	stacking = yes
} 
intrigue_scheme_power_neg = {
	icon = intrigue_negative
	intrigue_scheme_power = -0.1
	stacking = yes
} 
stewardship_scheme_power = {
	icon = stewardship_positive
	stewardship_scheme_power = 0.1
	stacking = yes
} 
stewardship_scheme_power_neg = {
	icon = stewardship_negative
	stewardship_scheme_power = -0.1
	stacking = yes
} 
martial_scheme_power = {
	icon = martial_positive
	martial_scheme_power = 0.1
	stacking = yes
} 
martial_scheme_power_neg = {
	icon = martial_negative
	martial_scheme_power = -0.1
	stacking = yes
} 
prowess_scheme_power = {
	icon = prowess_positive
	prowess_scheme_power = 0.1
	stacking = yes
} 
prowess_scheme_power_neg = {
	icon = prowess_negative
	prowess_scheme_power = -0.1
	stacking = yes
} 
learning_scheme_power = {
	icon = learning_positive
	learning_scheme_power = 0.1
	stacking = yes
} 
learning_scheme_power_neg = {
	icon = learning_negative
	learning_scheme_power = -0.1
	stacking = yes
} 
diplomacy_scheme_resistance = {
	icon = diplomacy_positive
	diplomacy_scheme_resistance = 0.1
	stacking = yes
} 
diplomacy_scheme_resistance_neg = {
	icon = diplomacy_negative
	diplomacy_scheme_resistance = -0.1
	stacking = yes
} 
intrigue_scheme_resistance = {
	icon = intrigue_positive
	intrigue_scheme_resistance = 0.1
	stacking = yes
} 
intrigue_scheme_resistance_neg = {
	icon = intrigue_negative
	intrigue_scheme_resistance = -0.1
	stacking = yes
} 
stewardship_scheme_resistance = {
	icon = stewardship_positive
	stewardship_scheme_resistance = 0.1
	stacking = yes
} 
stewardship_scheme_resistance_neg = {
	icon = stewardship_negative
	stewardship_scheme_resistance = -0.1
	stacking = yes
} 
martial_scheme_resistance = {
	icon = martial_positive
	martial_scheme_resistance = 0.1
	stacking = yes
} 
martial_scheme_resistance_neg = {
	icon = martial_negative
	martial_scheme_resistance = -0.1
	stacking = yes
} 
prowess_scheme_resistance = {
	icon = prowess_positive
	prowess_scheme_resistance = 0.1
	stacking = yes
} 
prowess_scheme_resistance_neg = {
	icon = prowess_negative
	prowess_scheme_resistance = -0.1
	stacking = yes
} 
learning_scheme_resistance = {
	icon = learning_positive
	learning_scheme_resistance = 0.1
	stacking = yes
} 
learning_scheme_resistance_neg = {
	icon = learning_negative
	learning_scheme_resistance = -0.1
	stacking = yes
} 
scheme_discovery_chance_mult = {
	icon = intrigue_positive
	scheme_discovery_chance_mult = 0.1
	stacking = yes
}
scheme_discovery_chance_mult_neg = {
	icon = intrigue_negative
	scheme_discovery_chance_mult = -0.1
	stacking = yes
} 
max_personal_schemes= {
	icon = intrigue_positive
	max_hostile_schemes_add = 1
	stacking = yes
} 
max_personal_schemes_neg = {
	icon = intrigue_negative
	max_hostile_schemes_add = -1
	stacking = yes
} 
max_hostile_schemes = {
	icon = intrigue_positive
	max_hostile_schemes_add = 1
	stacking = yes
} 
max_hostile_schemes_neg = {
	icon = intrigue_negative
	max_hostile_schemes_add = -1
	stacking = yes
} 
owned_hostile_scheme_success_chance = {
	icon = intrigue_positive
	owned_hostile_scheme_success_chance_add = 1
	stacking = yes
} 
owned_hostile_scheme_success_chance_neg = {
	icon = intrigue_negative
	owned_hostile_scheme_success_chance_add = -1
	stacking = yes
} 
owned_personal_scheme_success_chance = {
	icon = intrigue_positive
	owned_personal_scheme_success_chance_add = 1
	stacking = yes
} 
owned_personal_scheme_success_chance_neg = {
	icon = intrigue_negative
	owned_personal_scheme_success_chance_add = -1
	stacking = yes
} 
enemy_hostile_scheme_success_chance = {
	icon = intrigue_positive
	enemy_hostile_scheme_success_chance_add = 1
	stacking = yes
} 
enemy_hostile_scheme_success_chance_neg = {
	icon = intrigue_negative
	enemy_hostile_scheme_success_chance_add = -1
	stacking = yes
} 
enemy_personal_scheme_success_chance = {
	icon = intrigue_positive
	enemy_personal_scheme_success_chance_add = 1
	stacking = yes
} 
enemy_personal_scheme_success_chance_neg = {
	icon = intrigue_negative
	enemy_personal_scheme_success_chance_add = -1
	stacking = yes
} 
movement_speed = {
	icon = martial_positive
	movement_speed = 0.1
	stacking = yes
} 
movement_speed_neg = {
	icon = martial_negative
	movement_speed = -0.1
	stacking = yes
} 
retreat_losses = {
	icon = martial_positive
	retreat_losses = 0.1
	stacking = yes
} 
retreat_losses_neg = {
	icon = martial_negative
	retreat_losses = -0.1
	stacking = yes
} 
hard_casualty_modifier = {
	icon = martial_positive
	hard_casualty_modifier = 0.1
	stacking = yes
} 
hard_casualty_modifier_neg = {
	icon = martial_negative
	hard_casualty_modifier = -0.1
	stacking = yes
} 
enemy_hard_casualty_modifier = {
	icon = martial_positive
	enemy_hard_casualty_modifier = 0.1
	stacking = yes
} 
enemy_hard_casualty_modifier_neg = {
	icon = martial_negative
	enemy_hard_casualty_modifier = -0.1
	stacking = yes
} 
advantage = {
	icon = martial_positive
	advantage = 5
	stacking = yes
} 
advantage_neg = {
	icon = martial_negative
	advantage = -5
	stacking = yes
} 
attacker_advantage = {
	icon = martial_positive
	attacker_advantage = 5
	stacking = yes
} 
attacker_advantage_neg = {
	icon = martial_negative
	attacker_advantage = -5
	stacking = yes
} 
defender_advantage = {
	icon = martial_positive
	defender_advantage = 5
	stacking = yes
} 
defender_advantage_neg = {
	icon = martial_negative
	defender_advantage = -5
	stacking = yes
} 
enemy_terrain_advantage = {
	icon = martial_positive
	enemy_terrain_advantage = 5
	stacking = yes
} 
enemy_terrain_advantage_neg = {
	icon = martial_negative
	enemy_terrain_advantage = -5
	stacking = yes
} 
tolerance_advantage = {
	icon = martial_positive
	tolerance_advantage_mod = 0.1
	stacking = yes
} 
tolerance_advantage_neg = {
	icon = martial_negative
	tolerance_advantage_mod = -0.1
	stacking = yes
} 
advantage_against_coreligionists = {
	icon = martial_positive
	advantage_against_coreligionists = 5
	stacking = yes
} 
advantage_against_coreligionists_neg = {
	icon = martial_negative
	advantage_against_coreligionists = -5
	stacking = yes
} 
controlled_province_advantage = {
	icon = martial_positive
	controlled_province_advantage = 5
	stacking = yes
} 
controlled_province_advantage_neg = {
	icon = martial_negative
	controlled_province_advantage = -5
	stacking = yes
}
raid_speed = {
	icon = martial_positive
	raid_speed = 0.1
	stacking = yes
} 
raid_speed_neg = {
	icon = martial_negative
	raid_speed = -0.1
	stacking = yes
} 
hostile_county_attrition = {
	icon = martial_positive
	hostile_county_attrition = 0.1
	stacking = yes
} 
hostile_county_attrition_neg = {
	icon = martial_negative
	hostile_county_attrition = -0.1
	stacking = yes
} 
supply_duration = {
	icon = martial_positive
	supply_duration = 0.1
	stacking = yes
} 
supply_duration_neg = {
	icon = martial_negative
	supply_duration = -0.1
	stacking = yes
} 
supply_limit_mult = {
	icon = martial_positive
	supply_limit_mult = 0.1
	stacking = yes
} 
supply_limit_mult_neg = {
	icon = martial_negative
	supply_limit_mult = -0.1
	stacking = yes
} 
supply_limit = {
	icon = martial_positive
	supply_limit = 5
	stacking = yes
} 
supply_limit_neg = {
	icon = martial_negative
	supply_limit = -5
	stacking = yes
} 
fort_level = {
	icon = martial_positive
	fort_level = 1
	stacking = yes
} 
fort_level_neg = {
	icon = martial_negative
	fort_level = -1
	stacking = yes
} 
supply_capacity = {
	icon = martial_positive
	supply_capacity_add = 5
	stacking = yes
} 
supply_capacity_neg = {
	icon = martial_negative
	supply_capacity_add = -5
	stacking = yes
} 
supply_capacity_mult = {
	icon = martial_positive
	supply_capacity_mult = 0.1
	stacking = yes
} 
supply_capacity_mult_neg = {
	icon = martial_negative
	supply_capacity_mult = -0.1
	stacking = yes
} 
hostile_raid_time = {
	icon = martial_positive
	hostile_raid_time = 0.1
	stacking = yes
} 
hostile_raid_time_neg = {
	icon = martial_negative
	hostile_raid_time = -0.1
	stacking = yes
} 
levy_size = {
	icon = martial_positive
	levy_size = 0.1
	stacking = yes
} 
levy_size_neg = {
	icon = martial_negative
	levy_size = -0.1
	stacking = yes
} 
garrison_size = {
	icon = martial_positive
	garrison_size = 0.1
	stacking = yes
} 
garrison_size_neg = {
	icon = martial_negative
	garrison_size = -0.1
	stacking = yes
} 
levy_reinforcement_rate = {
	icon = martial_positive
	levy_reinforcement_rate = 0.1
	stacking = yes
} 
levy_reinforcement_rate_neg = {
	icon = martial_negative
	levy_reinforcement_rate = -0.1
	stacking = yes
} 
levy_reinforcement_rate_same_faith = {
	icon = martial_positive
	levy_reinforcement_rate_same_faith = 0.1
	stacking = yes
} 
levy_reinforcement_rate_same_faith_neg = {
	icon = martial_negative
	levy_reinforcement_rate_same_faith = -0.1
	stacking = yes
} 
levy_reinforcement_rate_different_faith = {
	icon = martial_positive
	levy_reinforcement_rate_different_faith = 0.1
	stacking = yes
} 
levy_reinforcement_rate_different_faith_neg = {
	icon = martial_negative
	levy_reinforcement_rate_different_faith = -0.1
	stacking = yes
} 
levy_reinforcement_rate_even_if_baron = {
	icon = martial_positive
	levy_reinforcement_rate_even_if_baron = 0.1
	stacking = yes
} 
levy_reinforcement_rate_even_if_baron_neg = {
	icon = martial_negative
	levy_reinforcement_rate_even_if_baron = -0.1
	stacking = yes
} 
levy_reinforcement_rate_same_faith_even_if_baron = {
	icon = martial_positive
	levy_reinforcement_rate_same_faith_even_if_baron = 0.1
	stacking = yes
} 
levy_reinforcement_rate_same_faith_even_if_baron_neg = {
	icon = martial_negative
	levy_reinforcement_rate_same_faith_even_if_baron = -0.1
	stacking = yes
} 
levy_reinforcement_rate_different_faith_even_if_baron = {
	icon = martial_positive
	levy_reinforcement_rate_different_faith_even_if_baron = 0.1
	stacking = yes
} 
levy_reinforcement_rate_different_faith_even_if_baron_neg = {
	icon = martial_negative
	levy_reinforcement_rate_different_faith_even_if_baron = -0.1
	stacking = yes
} 
levy_reinforcement_rate_friendly_territory = {
	icon = martial_positive
	levy_reinforcement_rate_friendly_territory = 0.1
	stacking = yes
} 
levy_reinforcement_rate_friendly_territory_neg = {
	icon = martial_negative
	levy_reinforcement_rate_friendly_territory = -0.1
	stacking = yes
} 
build_speed = {
	icon = county_modifier_development_positive
	build_speed = -0.01
	stacking = yes
} 
build_speed_neg = {
	icon = county_modifier_development_negative
	build_speed = 0.01
	stacking = yes
} 
build_gold_cost = {
	icon = county_modifier_development_positive
	build_gold_cost = -0.01
	stacking = yes
} 
build_gold_cost_neg = {
	icon = county_modifier_development_negative
	build_gold_cost = 0.01
	stacking = yes
} 
build_piety_cost = {
	icon = county_modifier_development_positive
	build_piety_cost = -0.01
	stacking = yes
} 
build_piety_cost_neg = {
	icon = county_modifier_development_positive
	build_piety_cost = -0.01
	stacking = yes
} 
build_prestige_cost = {
	icon = county_modifier_development_positive
	build_prestige_cost = -0.01
	stacking = yes
} 
build_prestige_cost_neg = {
	icon = county_modifier_development_negative
	build_prestige_cost = 0.01
	stacking = yes
} 
holding_build_speed = {
	icon = county_modifier_development_positive
	holding_build_speed = 0.01
	stacking = yes
} 
holding_build_speed_neg = {
	icon = county_modifier_development_negative
	holding_build_speed = -0.01
	stacking = yes
} 
holding_build_gold_cost = {
	icon = county_modifier_development_positive
	holding_build_gold_cost = -0.01
	stacking = yes
} 
holding_build_gold_cost_neg = {
	icon = county_modifier_development_negative
	holding_build_gold_cost = 0.01
	stacking = yes
} 
holding_build_piety_cost = {
	icon = county_modifier_development_positive
	holding_build_piety_cost = -0.01
	stacking = yes
} 
holding_build_piety_cost_neg = {
	icon = county_modifier_development_negative
	holding_build_piety_cost = 0.01
	stacking = yes
} 
holding_build_prestige_cost = {
	icon = county_modifier_development_positive
	holding_build_prestige_cost = -0.01
	stacking = yes
} 
holding_build_prestige_cost_neg = {
	icon = county_modifier_development_negative
	holding_build_prestige_cost = 0.01
	stacking = yes
} 
tax_mult = {
	icon = economy_positive
	tax_mult = 0.1
	stacking = yes
} 
tax_mult_neg = {
	icon = economy_negative
	tax_mult = -0.1
	stacking = yes
} 
development_growth_factor = {
	icon = county_modifier_development_positive
	development_growth_factor = 0.1
	stacking = yes
} 
development_growth_factor_neg = {
	icon = county_modifier_development_negative
	development_growth_factor = -0.1
	stacking = yes
} 
development_growth = {
	icon = county_modifier_development_positive
	development_growth = 0.1
	stacking = yes
} 
development_growth_neg = {
	icon = county_modifier_development_negative
	development_growth = -0.1
	stacking = yes
} 
character_capital_county_monthly_development_growth = {
	icon = county_modifier_development_positive
	character_capital_county_monthly_development_growth_add = 0.1
	stacking = yes
} 
character_capital_county_monthly_development_growth_neg = {
	icon = county_modifier_development_negative
	character_capital_county_monthly_development_growth_add = -0.1
	stacking = yes
} 
monthly_county_control_change = {
	icon = county_modifier_control_positive
	monthly_county_control_growth_add = 0.1
	stacking = yes
} 
monthly_county_control_change_neg = {
	icon = county_modifier_control_negative
	monthly_county_control_growth_add = -0.1
	stacking = yes
} 
monthly_county_control_change_factor = {
	icon = county_modifier_control_positive
	monthly_county_control_growth_factor = 0.1
	stacking = yes
} 
monthly_county_control_change_factor_neg = {
	icon = county_modifier_control_negative
	monthly_county_control_growth_factor = -0.1
	stacking = yes
} 
monthly_county_control_change_add_even_if_baron = {
	icon = county_modifier_control_positive
	monthly_county_control_growth_add_even_if_baron = 0.1
	stacking = yes
} 
monthly_county_control_change_add_even_if_baron_neg = {
	icon = county_modifier_control_negative
	monthly_county_control_growth_add_even_if_baron = -0.1
	stacking = yes
} 
monthly_county_control_change_factor_even_if_baron = {
	icon = county_modifier_control_positive
	monthly_county_control_growth_factor_even_if_baron = 0.1
	stacking = yes
} 
monthly_county_control_change_factor_even_if_baron_neg = {
	icon = county_modifier_control_negative
	monthly_county_control_growth_factor_even_if_baron = -0.1
	stacking = yes
} 
county_opinion_add = {
	icon = social_positive
	county_opinion_add = 10
	stacking = yes
} 
county_opinion_neg = {
	icon = social_negative
	county_opinion_add = -10
	stacking = yes
} 
different_faith_county_opinion_mult = {
	icon = social_positive
	different_faith_county_opinion_mult = 0.1
	stacking = yes
} 
different_faith_county_opinion_mult_neg = {
	icon = social_negative
	different_faith_county_opinion_mult = -0.1
	stacking = yes
} 
county_opinion_add_even_if_baron = {
	icon = social_positive
	county_opinion_add_even_if_baron = 10
	stacking = yes
} 
county_opinion_add_even_if_baron_neg = {
	icon = social_negative
	county_opinion_add_even_if_baron = -10
	stacking = yes
} 
different_faith_county_opinion_mult_even_if_baron = {
	icon = social_positive
	different_faith_county_opinion_mult_even_if_baron = 10
	stacking = yes
} 
different_faith_county_opinion_mult_even_if_baron_neg = {
	icon = social_negative
	different_faith_county_opinion_mult_even_if_baron = -10
	stacking = yes
} 
# mercenary_count_mult = {
# 	icon = martial_positive
# 	mercenary_count_mult = 0.1
# 	stacking = yes
# } 
# mercenary_count_mult_neg = {
# 	icon = martial_negative
# 	mercenary_count_mult = -0.1
# 	stacking = yes
# } 
cultural_head_fascination = {
	icon = learning_positive
	cultural_head_fascination_add = 5
	stacking = yes
} 
cultural_head_fascination_neg = {
	icon = learning_negative
	cultural_head_fascination_add = -5
	stacking = yes
} 
cultural_head_fascination_mult = {
	icon = learning_positive
	cultural_head_fascination_mult = 0.01
	stacking = yes
} 
cultural_head_fascination_mult_neg = {
	icon = learning_negative
	cultural_head_fascination_mult = -0.01
	stacking = yes
} 
faith_conversion_piety_cost = {
	icon = piety_positive
	faith_conversion_piety_cost_add = -5
	stacking = yes
} 
faith_conversion_piety_cost_neg = {
	icon = piety_negative
	faith_conversion_piety_cost_add = 5
	stacking = yes
} 
faith_conversion_piety_cost_mult = {
	icon = piety_positive
	faith_conversion_piety_cost_mult = -0.01
	stacking = yes
} 
faith_conversion_piety_cost_mult_neg = {
	icon = piety_negative
	faith_conversion_piety_cost_mult = 0.01
	stacking = yes
} 
faith_creation_piety_cost = {
	icon = piety_positive
	faith_creation_piety_cost_add = -5
	stacking = yes
} 
faith_creation_piety_cost_neg = {
	icon = piety_negative
	faith_creation_piety_cost_add = 5
	stacking = yes
} 
faith_creation_piety_cost_mult = {
	icon = piety_positive
	faith_creation_piety_cost_mult = -0.01
	stacking = yes
} 
faith_creation_piety_cost_mult_neg = {
	icon = piety_negative
	faith_creation_piety_cost_mult = 0.01
	stacking = yes
} 
castle_holding_build_speed = {
	icon = economy_positive
	castle_holding_build_speed = 0.01
	stacking = yes
} 
castle_holding_build_speed_neg = {
	icon = economy_negative
	castle_holding_build_speed = -0.01
	stacking = yes
} 
castle_holding_build_gold_cost = {
	icon = economy_positive
	castle_holding_build_gold_cost = -0.01
	stacking = yes
} 
castle_holding_build_gold_cost_neg = {
	icon = economy_negative
	castle_holding_build_gold_cost = 0.01
	stacking = yes
}
castle_holding_holding_build_speed = {
	icon = economy_positive
	castle_holding_holding_build_speed = 0.01
	stacking = yes
} 
castle_holding_holding_build_speed_neg = {
	icon = economy_negative
	castle_holding_holding_build_speed = -0.01
	stacking = yes
} 
castle_holding_holding_build_gold_cost = {
	icon = economy_positive
	castle_holding_holding_build_gold_cost = -0.01
	stacking = yes
} 
castle_holding_holding_build_gold_cost_neg = {
	icon = economy_negative
	castle_holding_holding_build_gold_cost = 0.01
	stacking = yes
}
tribal_holding_build_speed = {
	icon = economy_positive
	tribal_holding_build_speed = 0.01
	stacking = yes
} 
tribal_holding_build_speed_neg = {
	icon = economy_negative
	tribal_holding_build_speed = -0.01
	stacking = yes
} 
tribal_holding_build_gold_cost = {
	icon = economy_positive
	tribal_holding_build_gold_cost = -0.01
	stacking = yes
} 
tribal_holding_build_gold_cost_neg = {
	icon = economy_negative
	tribal_holding_build_gold_cost = 0.01
	stacking = yes
}
tribal_holding_holding_build_speed = {
	icon = economy_positive
	tribal_holding_holding_build_speed = 0.01
	stacking = yes
} 
tribal_holding_holding_build_speed_neg = {
	icon = economy_negative
	tribal_holding_holding_build_speed = -0.01
	stacking = yes
} 
tribal_holding_holding_build_gold_cost = {
	icon = economy_positive
	tribal_holding_holding_build_gold_cost = -0.01
	stacking = yes
} 
tribal_holding_holding_build_gold_cost_neg = {
	icon = economy_negative
	tribal_holding_holding_build_gold_cost = 0.01
	stacking = yes
}
city_holding_build_speed = {
	icon = economy_positive
	city_holding_build_speed = 0.01
	stacking = yes
} 
city_holding_build_speed_neg = {
	icon = economy_negative
	city_holding_build_speed = -0.01
	stacking = yes
} 
city_holding_build_gold_cost = {
	icon = economy_positive
	city_holding_build_gold_cost = -0.01
	stacking = yes
} 
city_holding_build_gold_cost_neg = {
	icon = economy_negative
	city_holding_build_gold_cost = 0.01
	stacking = yes
} 
city_holding_holding_build_speed = {
	icon = economy_positive
	city_holding_holding_build_speed = 0.01
	stacking = yes
} 
city_holding_holding_build_speed_neg = {
	icon = economy_negative
	city_holding_holding_build_speed = -0.01
	stacking = yes
} 
city_holding_holding_build_gold_cost = {
	icon = economy_positive
	city_holding_holding_build_gold_cost = -0.01
	stacking = yes
} 
city_holding_holding_build_gold_cost_neg = {
	icon = economy_negative
	city_holding_holding_build_gold_cost = 0.01
	stacking = yes
} 
church_holding_build_speed = {
	icon = economy_positive
	church_holding_build_speed = 0.01
	stacking = yes
} 
church_holding_build_speed_neg = {
	icon = economy_negative
	church_holding_build_speed = -0.01
	stacking = yes
} 
church_holding_build_gold_cost = {
	icon = economy_positive
	church_holding_build_gold_cost = -0.01
	stacking = yes
} 
church_holding_build_gold_cost_neg = {
	icon = economy_negative
	church_holding_build_gold_cost = 0.01
	stacking = yes
} 
church_holding_holding_build_speed = {
	icon = economy_positive
	church_holding_holding_build_speed = -0.01
	stacking = yes
} 
church_holding_holding_build_speed_neg = {
	icon = economy_negative
	church_holding_holding_build_speed = 0.01
	stacking = yes
} 
church_holding_holding_build_gold_cost = {
	icon = economy_positive
	church_holding_holding_build_gold_cost = -0.01
	stacking = yes
} 
church_holding_holding_build_gold_cost_neg = {
	icon = economy_negative
	church_holding_holding_build_gold_cost = 0.1
	stacking = yes
} 
monthly_diplomacy_lifestyle_xp_gain_mult = {
	icon = magic_positive
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
	stacking = yes
} 
monthly_diplomacy_lifestyle_xp_gain_mult_neg = {
	icon = magic_negative
	monthly_diplomacy_lifestyle_xp_gain_mult = -0.1
	stacking = yes
} 
monthly_martial_lifestyle_xp_gain_mult = {
	icon = magic_positive
	monthly_martial_lifestyle_xp_gain_mult = 0.1
	stacking = yes
} 
monthly_martial_lifestyle_xp_gain_mult_neg = {
	icon = magic_negative
	monthly_martial_lifestyle_xp_gain_mult = -0.1
	stacking = yes
} 
monthly_stewardship_lifestyle_xp_gain_mult = {
	icon = magic_positive
	monthly_stewardship_lifestyle_xp_gain_mult = 0.1
	stacking = yes
} 
monthly_stewardship_lifestyle_xp_gain_mult_neg = {
	icon = magic_negative
	monthly_stewardship_lifestyle_xp_gain_mult = -0.1
	stacking = yes
} 
monthly_intrigue_lifestyle_xp_gain_mult = {
	icon = magic_positive
	monthly_intrigue_lifestyle_xp_gain_mult = 0.1
	stacking = yes
} 
monthly_intrigue_lifestyle_xp_gain_mult_neg = {
	icon = magic_negative
	monthly_intrigue_lifestyle_xp_gain_mult = -0.1
	stacking = yes
} 
monthly_learning_lifestyle_xp_gain_mult = {
	icon = magic_positive
	monthly_learning_lifestyle_xp_gain_mult = 0.1
	stacking = yes
} 
monthly_learning_lifestyle_xp_gain_mult_neg = {
	icon = magic_negative
	monthly_learning_lifestyle_xp_gain_mult = -0.1
	stacking = yes
}
plague_immunity_modifier = {
    icon = "gfx/interface/modifier/zc_hqgm.dds" 
    epidemic_resistance = 100  # 抗疫能力设置为100，完全免疫瘟疫
}