﻿open_optroop_menu = {
	category = interaction_pcm_main
	icon = on
	desc = open_optroop_menu_desc
	common_interaction = yes
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		scope:actor = {
			is_ai = no
			NOT = {
				has_character_flag = open_optroop_menu
			}
		}
	}
	on_send = {
		scope:actor = {
			add_character_flag = open_optroop_menu
		}
	}
}

close_optroop_menu = {
	category = interaction_pcm_main
	icon = off
	desc = close_optroop_menu_desc
	common_interaction = yes
	auto_accept = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	is_shown = {
		scope:actor = {
			is_ai = no
			has_character_flag = open_optroop_menu
		}
	}
	on_send = {
		scope:actor = {
			remove_character_flag = open_optroop_menu
		}
	}
}

inheritable_optroop_interaction = { 
	category = interaction_pcm_main
	icon = on
	common_interaction = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	desc = inheritable_optroop_interaction_desc
	is_shown = { 
		scope:actor = {
			has_character_flag = open_optroop_menu
		}
	}
	on_accept = {
		scope:recipient = {
			spawn_army = {
				men_at_arms = {
					type = house_guard_type
					stacks = 10
				}
				location = scope:recipient.capital_province
				inheritable = yes
				uses_supply = no
				name = house_guard_type
			}
		}
	}
	auto_accept = yes
}

non_inheritable_optroop_interaction = { 
	category = interaction_pcm_main
	icon = on
	common_interaction = yes
	use_diplomatic_range = no
	ignores_pending_interaction_block = yes
	desc = non_inheritable_optroop_interaction_desc
	is_shown = { 
		scope:actor = {
			has_character_flag = open_optroop_menu
		}
	}
	on_accept = {
		scope:recipient = {
			spawn_army = {
				men_at_arms = {
					type = house_cavalry_type
					stacks = 10
				}
				location = scope:recipient.capital_province
				inheritable = yes
				uses_supply = no
				name = house_cavalry_type
			}
		}
	}
	auto_accept = yes
}
